Our heroes now know the identity of their nemesis and his whereabouts. Now it's time to formulate the plan to take him down and save Maplebrook and its children from his terror.
Clae comes a long way. Craigg makes his peace.
The triumphant return of How to Train Your Dungeon, a series where we teach our friends to play D&D! This is the second episode in our current quest to help our friend Julie figure out just what the hell is going on.
Plus, an appearance from a very special guest...
After an exhausting battle with Vorthak, the doppelganger lieutenant, the Steelman reappears to challenge our heroes again. Will they be able to fight him in their weakened state? Will they finally learn the identity of their foe?
Craigg has some bad luck. Clae calls for backup. Sir Haagen Dazs doesn't leave a note.
Our heroes have begun to narrow down their suspects, now it's time to expose the Doppelgangers and rid Maplebrook of this threat once and for all. But how will our heroes find their leader? And what information will they be able to learn about the Strawman?
Sir Haagen Dazs throws knives. Craigg is surprisingly kind. Clae gets savage.
Our heroes have managed to rescue the Strawman's latest victims, now they must weed out the remaining doppelgangers from the peaceful village. Can they do it without turning the entire village (even more) against them?
Sir Haagen Dazs gets investigative. Craigg attempts to employ mind-torture. Clae has a moral crisis.
After defeating the Strawman in his new metallic body, our heroes set out to restore the Bullywug king to his rightful throne. Again.
Clae works on their wrasslin'. Sir Haagen Dazs forgets to clean his glasses. Craigg takes the shot.
At last, our heroes have managed to catch the Strawman in the act. Can they save the innkeeper's son before the Strawman claims his next victim?
Clae practices medicine. Craigg starts a fire. Sir Haagen Dazs unleashes his full power.
After thoroughly interrogating the innkeeper's doppelganger, our heroes head back to the Bullywug village in the hopes of intercepting his brother and finding the Strawman's hideout (hint: it's in exactly the same place as it was before, go figure).
Sir Haagen Dazs makes himself at home. Clae swings for the fences. Craigg reconnects.