FRIENDS! In this special episode of Dungeons, Dragons, and Dives, we explore the backstory of everyone's favorite sorcerer Craigg!

This is the first in our backstory series, next up is Clae the Half-Orc Blacksmith!

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The play didn't turn out to be quite as relaxing as our heroes may have thought. It appears that Dirk Actwell is not as he seems... What exactly is Dirk's terrible secret? And could it be a missing piece of the puzzle that explains what happened to Caleb?

Craigg meets his hero. Sir Haagen Dazs stirs the pot. Clae unlocks a mystery.

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After rescuing Koughrk from the thrall of the crystal necklace, our heroes made a shocking discovery about the identity of the guildmaster. Will they keep this revelation to themselves? Whatever happened to Dirk Actwell's stolen trinkets? Maybe a relaxing trip to the theatre will help clear their heads.

Clae gets comforting. Craigg meets his magical match. Sir Haagen Dazs develops a critical eye.

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The party has fought their way through the Thieves' Guild, finding a chained and drained Treant in one of its chambers. Now they face off against the insidious guildmaster to free Koughrk, but it looks like they might have to face off against him first...

Clae breaks some valuables. Craigg gets a fancy new hat. Sir Haagen Dazs shows us the dangers of smoking.

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Our heroes begin their adventure into the thieves' guild to rescue Koughrk and find out what happened to Dirk's trinkets. And no one will get in their way, evidently.

Clae murders some people. Craigg murders some people. Sir Haagen Dazs murders some people.

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Our heroes have found clues in Chief Manley's basement about how to navigate the Entwood safely. What will they find in the depths of the forest? Will they be able to find the missing chief and rescue Koughrk from the mysterious guildmaster that took him?

Craigg plays cards. Sir Haagen Dazs works on his aim. Clae gets scary.

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While Botl recovers, our heroes have set out to fulfill her vague request to find the old police chief. Perhaps he could provide insight as to how to rescue Koughrk. If they manage to find him...

Clae has a breakthrough. Sir Haagen Dazs breaks through. Craigg doesn't break character.

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Our heroes have been thrown out of the Entwood after losing Koughrk to a violent ambush. How will they manage to return to the heart of the forest without his help? And how will Botl react to his capture?

Sir Haagen Dazs arms himself. Craigg makes his appointment. Clae decieves a poor old woman.

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Our heroes reunite to brave the mysterious Entwood to learn what lies at its heart. With the unflappable duo of Koughrk and Botl at their side, they can't possibly fail. Right?

Sir Haagen Dazs charges ahead. Craigg sees something shiny. Clae saves everyone.

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Our heroes have made it to Stoneacre and met a wide assortment of people: The world's greatest actor, a terrible retailer run by a crooked Elf, and a Minotaur/Gnome buddy cop duo; The problem is that they haven't found the artificer yet. Can they track him down and get his help without having to do some long-winded side quest? Not in your wildest dreams.

Craigg joins the force. Clae takes a walk in the woods. Sir Haagen Dazs is on the case.

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